home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1995 #5 & #6
/
Amiga Plus CD - 1995 - No. 5 and 6.iso
/
pd
/
grafik
/
lightwave
/
lightwave-apr95
/
000940_owner-lightwave-l _Sun Apr 30 13:05:36 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-05-06
|
1KB
Return-Path: <owner-lightwave-l>
Received: by mail3.netcom.com (8.6.12/Netcom)
id JAA20688; Sun, 30 Apr 1995 09:08:18 -0700
Received: from mis01.micron.net by mail3.netcom.com (8.6.12/Netcom)
id JAA20537; Sun, 30 Apr 1995 09:06:50 -0700
From: mbutler@micron.net
Received: from Local_PC by mis01.micron.net with smtp
(Smail3.1.29.1 #2) id m0s5b6a-000QX0C; Sun, 30 Apr 95 09:40 MDT
Message-Id: <m0s5b6a-000QX0C@mis01.micron.net>
Date: Sun, 30 Apr 95 09:40 MDT
To: Rowan Crawford <sumaleth@daemon.apana.org.au>, lightwave-l@netcom.com
Subject: Re: Bones problem.
X-Mailer: AIR Mail 3.X (SPRY, Inc.)
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
Rowan Crawford wrote:
> But after hours of playing around, I cannot seem to get the
> bone "influences" to work properly with the model.
Maybe I'm not crazy. I've spent hours of work and sleepless nights trying to
make bones work properly for a character figure, and I've not been able to do
it without splitting the character into separate objects.
I'm not sure it can be done. Still, I'd be overwelmed with joy if someone
could tell me I'm wrong.
Mitch